Post by DingoPup on Jul 21, 2013 4:30:45 GMT
The Forseer Code:
1. Leaders world is law, no one can go against it.
2. Deputy's word is also law, Leaders however, may over rule their word if they think its not right/isn't fair.
3. There is no StarClan in this generation, remember, the clans have abandoned StarClan on their journey here to their new home, they look up to their new ancestors, The Forseers.
5. The Forseers are like StarClan, but not. Once a cat dies, they go up to The Forseers and are placed in a wonderful heavenly like place like StarClan, or a cruel-ish place like the DarkForest.
6. Clans no longer ally with eachother.
7. Clans no longer accept half-kits in their clans. (You may still be half-blooded)
8. At gatherings, clans talk about their lives naturally, but fights may break out. (With me and Silva's word) Since there is no truce upon them.
9. Cats never go against The Foreseers, seeing they watch over the land and give them life and survival.
10. Rogues or loners coming into the clans must be tested in order to be trusted with the ancestors of the original clans.
11. A medicine-cat no longer has to share tongues with StarClan, but with The Foreseers.
The Forseer Story:
The original clans, ShadowClan,ThunderClan,WindClan, and RiverClan lived happily near a lake. But storms and showers rose and they though StarClan was battling the own clans they watched over. So they abandoned their soft-bellies lives into a more crucial world. The cats migrated to a different place, where cats who have passed called, 'The Foreseers' watched over. Four cats, Lakefur of ThunderClan, Brightsky of WindClan, Otterfin from RiverClan, and Cloudysky from ShadowClan stepped up and agreed to follow under The Foreseers, accepting them as new ancestors. The clans followed the four warriors as well. Generations after, life has been crucial, but better for the clans. No truces hold them, and they still follow a code, but less strict and bounding.
1. Leaders world is law, no one can go against it.
2. Deputy's word is also law, Leaders however, may over rule their word if they think its not right/isn't fair.
3. There is no StarClan in this generation, remember, the clans have abandoned StarClan on their journey here to their new home, they look up to their new ancestors, The Forseers.
5. The Forseers are like StarClan, but not. Once a cat dies, they go up to The Forseers and are placed in a wonderful heavenly like place like StarClan, or a cruel-ish place like the DarkForest.
6. Clans no longer ally with eachother.
7. Clans no longer accept half-kits in their clans. (You may still be half-blooded)
8. At gatherings, clans talk about their lives naturally, but fights may break out. (With me and Silva's word) Since there is no truce upon them.
9. Cats never go against The Foreseers, seeing they watch over the land and give them life and survival.
10. Rogues or loners coming into the clans must be tested in order to be trusted with the ancestors of the original clans.
11. A medicine-cat no longer has to share tongues with StarClan, but with The Foreseers.
The Forseer Story:
The original clans, ShadowClan,ThunderClan,WindClan, and RiverClan lived happily near a lake. But storms and showers rose and they though StarClan was battling the own clans they watched over. So they abandoned their soft-bellies lives into a more crucial world. The cats migrated to a different place, where cats who have passed called, 'The Foreseers' watched over. Four cats, Lakefur of ThunderClan, Brightsky of WindClan, Otterfin from RiverClan, and Cloudysky from ShadowClan stepped up and agreed to follow under The Foreseers, accepting them as new ancestors. The clans followed the four warriors as well. Generations after, life has been crucial, but better for the clans. No truces hold them, and they still follow a code, but less strict and bounding.